Back to Dashboards

Ease Architecture Designer

AoE: Architectures of Ease

Design systems where preferred behaviour is the path of least resistance. Compare enforcement-based vs ease-based approaches and estimate hidden costs.

System Design Comparison

Custom Architecture Designer

0.50
Defection easierCompliance easier
0.50
No identity linkStrong identity link
0.60
Low valueHigh value
Predicted Compliance94.4%
Estimated Hidden Costs56%

Hidden Enforcement Costs

These costs are often invisible but can consume significant resources.

Administrative Overhead
Psychological Reactance
Intrinsic Motivation Loss
System Fragility

Compliance vs System Costs

Ease-based designs achieve higher compliance with lower total system costs.

Multi-Dimensional Comparison

Compare how different system designs perform across all AoE dimensions.

Ease Architecture Principles

Make compliance the default

Design so people comply unless they actively choose not to.

Reduce friction on preferred path

Every step removed from the good path increases compliance.

Connect behaviour to identity

"I am the kind of person who..." is more powerful than rules.

Avoid explicit enforcement

Enforcement creates reactance and crowds out intrinsic motivation.

Don't rely on monitoring

Systems requiring vigilance collapse under stress.

Never use punishment as primary lever

Punishment destroys the relationship that enables cooperation.