Ease Architecture Designer
AoE: Architectures of Ease
Design systems where preferred behaviour is the path of least resistance. Compare enforcement-based vs ease-based approaches and estimate hidden costs.
System Design Comparison
Custom Architecture Designer
Hidden Enforcement Costs
These costs are often invisible but can consume significant resources.
Compliance vs System Costs
Ease-based designs achieve higher compliance with lower total system costs.
Multi-Dimensional Comparison
Compare how different system designs perform across all AoE dimensions.
Ease Architecture Principles
Make compliance the default
Design so people comply unless they actively choose not to.
Reduce friction on preferred path
Every step removed from the good path increases compliance.
Connect behaviour to identity
"I am the kind of person who..." is more powerful than rules.
Avoid explicit enforcement
Enforcement creates reactance and crowds out intrinsic motivation.
Don't rely on monitoring
Systems requiring vigilance collapse under stress.
Never use punishment as primary lever
Punishment destroys the relationship that enables cooperation.